Maya 3d modeling
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- Maya 3d modeling how to#
- Maya 3d modeling drivers#
- Maya 3d modeling full#
- Maya 3d modeling software#
- Maya 3d modeling series#
from the Polycount Boardsĭigital Sculpture Techniques by Bay Raitt and Greg Minter The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden Modeling chainmail in 3ds Max - by Steffen "Neox" Unger Technical highpoly workflow tutorial and scripts from the Polycount Forum. Modeling hi poly weapons is painful, any tips? from the Polycount Forum. More modeling and texturing tutorials at. Matte Metal Tutorial - by Philip 'Philipk' KlevestavModeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano ( translated into English by Google)ĭouble Smooth - by Ben 'poopinmymouth' MathisVideo tutorial demonstrates the double-smooth technique for fast sub-d modeling.
Maya 3d modeling how to#
How to create circular holes by subdivision by Etereae Studios ( translated into English by Google) Creating floaters in Maya, short video tutorial. Hard surface modelling hints pt1 - by 'slipgatecentral'. Minitutorials by Marcus Aseth - by Marcus Aseth. Using ProBooleans in 3ds Max for sub-d modeling Polycount forum thread.ģD Tutorials from Per Abrahamsen aka Per128 From the Polycount Forum thread Firefall - Hard surface Art Dump. Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. How The F*#% Do I Model This? - Reply for help with specific shapes thread on the Polycount Forum. Proboolean + Dynamesh hardsurface workflow tutorialīasic Hardsurface Tutorials By Simon Fuchs. Modeling workflows and their advantages\disadvantages on the workplace. Pinterest: Hard Surface Topology by Ben 'Makkon' Hale How u model dem shapes? Image Ripped! by cookedpeanut
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Shared: My Technical Talk content by Per 'Perna' Abrahamsen. Subdivision surface - Wikipedia has good technical info about sub-d. Gotwires Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources. Técnicas modelado por subdivisión by Cristóbal Vila Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick Subdivision Topology Artifacts video from The GuerrillaCG Project Subdivision Surfaces: Overview video from The GuerrillaCG Project trying to export a model with creases or local subdivisions may not retain the original modeler's intent. Models made for games are often exported to work with multiple modeling and baking tools.
Maya 3d modeling software#
These crease weights typically only work within the original modeling software and are not exportable. Some 3d modeling tools support edge creasing, which allows setting subdivision tension on specific edges.
Maya 3d modeling full#
However the full modeling pipeline should be tested early, to avoid costly errors later on. Many tools now support Pixar's OpenSubdiv library which may help solve this issue. 3ds Max uses mostly the Meshsmooth or Turbosmooth modifiers, while Maya uses mostly the Smooth Mesh Preview (3 key) or Subdiv Proxy.īeware: Maya's "Subdivision Surface" system is a specialized case which allows different subdivision levels in different areas this is different from most other modeling tools which divide the whole model instead. This allows for greater precision when performing calculations and drawing images.There are many ways to subdivide models. Lastly, NVIDIA enables double precision floating point (FP64) capability on Quadro cards only (note: the new GeForce RTX also have this feature enabled).
Maya 3d modeling drivers#
In terms of drivers, Quadro cards also get special drivers that are validated for professional grade applications such as for 3D modeling, animation, etc.
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In addition, Quadro cards have a larger video memory frame buffer that features error correction technology. This results in better reliability, lower power consumption and lower heat output. Furthermore, Quadro cards are a little more reliable because NVIDIA chooses the higher quality graphics chips for them. For example, NVIDIA controls the specifications and quality assurance on all Quadro cards, while with GeForce cards the specifications and quality assurance are managed by the third party board partners. However the GeForce and Quadro cards are not quite the same. So why does the Quadro cost multiples more than the GeForce? The main reason is because the target customers for Quadro cards, namely large content production studios, oil and resource exploration companies and engineering firms can afford these cards which allows NVIDIA to charge a premium for the couple extra features they enable. In fact, the processors come off of the same assembly line.
Maya 3d modeling series#
In short, the actual graphics processor powering both series of cards is exactly the same.
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A common question we get is whether to go with a GeForce or Quadro graphics card and what the main differences are.